
Research · Embodied AI
Immersive Archive
- About
- An AI character built from Heilig's manuscripts that cites the documents behind each answer.
- My part
- I built the ingestion workflow in Dify that turns the manuscripts into an LLM knowledge base (transcription, metadata, retrieval tied to inventory items) and the validation framework that checks each answer against the source.
- Status
- Working conversational LLM agent prototype inside the lab. Supervisor Prof. Scott Fisher. Manuscript in preparation.

Media art · Series
Body, Mind and Soul
- About
- A series of interactive works that the viewer plays.
- My part
- Emotional Weather and Emotion, solo. Quattuor Scapes with Uliana Sado, Tim Sang and Nika Varga. For both gallery works I wrote the wall text and designed the installation.
- Outcome
- Emotion shown in Algorithmic Unconscious at Arebyte Gallery, London, March 2024, Quattuor Scapes shown at Arebyte in 2025 as part of Arebyte's programme The Body, The Mind, The Soul.

Research · Simulation
Dark Matter Interactive Experience
- About
- A real-time interactive game about how dark matter shapes intergalactic gas.
- My part
- Designed the experience as an interactive game: procedural generation of simulated universes, the simulation of how dark matter shapes intergalactic gas and its spectrum, and the playtesting. I coordinate the scientists and designers on the team. The physics comes from the LARC astrophysicists.
- Status
- Alpha build on the VizLab display wall, October 2026, for the large-format display at Carnegie Science Observatories, Pasadena.