Work

This page lists everything I have made or worked on. The first three are described in more detail. Each entry says what I did and what the team did, and links to its full page.

The Sensorama cabinet lit for photography on a soundstage, with crew and lighting equipment around itMEML, USC SCA
Research · Embodied AI

Immersive Archive

About
An AI character built from Heilig's manuscripts that cites the documents behind each answer.
My part
I built the ingestion workflow in Dify that turns the manuscripts into an LLM knowledge base (transcription, metadata, retrieval tied to inventory items) and the validation framework that checks each answer against the source.
Status
Working conversational LLM agent prototype inside the lab. Supervisor Prof. Scott Fisher. Manuscript in preparation.
A visitor at Arebyte Gallery playing Emotion in front of a large screenArebyte Gallery, London
Media art · Series

Body, Mind and Soul

About
A series of interactive works that the viewer plays.
My part
Emotional Weather and Emotion, solo. Quattuor Scapes with Uliana Sado, Tim Sang and Nika Varga. For both gallery works I wrote the wall text and designed the installation.
Outcome
Emotion shown in Algorithmic Unconscious at Arebyte Gallery, London, March 2024, Quattuor Scapes shown at Arebyte in 2025 as part of Arebyte's programme The Body, The Mind, The Soul.
The Journey of Light title screen on a curved wall of display panels in the VizLab
Research · Simulation

Dark Matter Interactive Experience

About
A real-time interactive game about how dark matter shapes intergalactic gas.
My part
Designed the experience as an interactive game: procedural generation of simulated universes, the simulation of how dark matter shapes intergalactic gas and its spectrum, and the playtesting. I coordinate the scientists and designers on the team. The physics comes from the LARC astrophysicists.
Status
Alpha build on the VizLab display wall, October 2026, for the large-format display at Carnegie Science Observatories, Pasadena.

All projects

2026 to present Immersive Archive The knowledge base and the evaluation behind Mort, an agent that answers as Morton Heilig from his own papers. MEML, USC SCA. Research Assistant 2026 to present Memory Space: Chinatown AR The knowledge base behind the characters who meet visitors in an AR reconstruction of the Los Angeles Chinatown demolished for Union Station. Research Assistant 2026 to present Dark Matter Interactive Experience A real-time experience for Carnegie Science Observatories in which a visitor moves dark matter. Annenberg Fellow, LARC 2026 Sophie's Night Sky Adventure A children's picture book turned into a gesture game about constellations, for exhibition. Artist & Programmer 2025 Quattuor Scapes Four temperaments as four terrains. Shown at Arebyte Gallery, London. Part of Body, Mind and Soul. Artist, with team 2025 Verlet Voyage A children's physics adventure on a soft-body solver written from scratch, and the artefact of my dissertation on physics and player agency. Designer & Programmer 2024 Emotion Four emotions as four control schemes. Shown in Algorithmic Unconscious at Arebyte Gallery, London. Part of Body, Mind and Soul. Artist 2024 Emotional Weather A real-time weather simulator in Unreal Engine 5 that treats the render as a painting. Part of Body, Mind and Soul. Artist 2024 Stratford Wonderland A VR serious game on a terrain traced from the real Stratford heightmap. NPCs are the team, 3D-scanned. Designer & Team Lead 2024 The Prismia A point-and-click puzzle game built on the surface of a sphere: four seasons inside one crystal ball. Designer & Team Lead