MEML, USC SCA
Research · Embodied AI
Immersive Archive
- About
- An AI character built from Heilig's manuscripts that cites the documents behind each answer.
- My part
- I built the ingestion workflow in Dify that turns the manuscripts into an LLM knowledge base (transcription, metadata, retrieval tied to inventory items) and the validation framework that checks each answer against the source.
- Status
- Working conversational LLM agent prototype inside the lab. Supervisor Prof. Scott Fisher. Manuscript in preparation.
Arebyte Gallery, London
Media art · Series
Body, Mind and Soul
- About
- A series of interactive works that the viewer plays.
- My part
- Emotional Weather and Emotion, solo. Quattuor Scapes with Uliana Sado, Tim Sang and Nika Varga. For both gallery works I wrote the wall text and designed the installation.
- Outcome
- Emotion shown in Algorithmic Unconscious at Arebyte Gallery, London, March 2024, Quattuor Scapes shown at Arebyte in 2025 as part of Arebyte's programme The Body, The Mind, The Soul.

Research · Simulation
Dark Matter Interactive Experience
- About
- A real-time interactive game about how dark matter shapes intergalactic gas.
- My part
- Designed the experience as an interactive game: procedural generation of simulated universes, the simulation of how dark matter shapes intergalactic gas and its spectrum, and the playtesting. I coordinate the scientists and designers on the team. The physics comes from the LARC astrophysicists.
- Status
- Alpha build on the VizLab display wall, October 2026, for the large-format display at Carnegie Science Observatories, Pasadena.
All projects
2026 to present
Immersive Archive
The knowledge base and the evaluation behind Mort, an agent that answers as Morton Heilig from his own papers. MEML, USC SCA.
Research Assistant
2026 to present
Memory Space: Chinatown AR
The knowledge base behind the characters who meet visitors in an AR reconstruction of the Los Angeles Chinatown demolished for Union Station.
Research Assistant
2026 to present
Dark Matter Interactive Experience
A real-time experience for Carnegie Science Observatories in which a visitor moves dark matter.
Annenberg Fellow, LARC
2026
Sophie's Night Sky Adventure
A children's picture book turned into a gesture game about constellations, for exhibition.
Artist & Programmer
2025
Quattuor Scapes
Four temperaments as four terrains. Shown at Arebyte Gallery, London. Part of Body, Mind and Soul.
Artist, with team
2025
Verlet Voyage
A children's physics adventure on a soft-body solver written from scratch, and the artefact of my dissertation on physics and player agency.
Designer & Programmer
2024
Emotion
Four emotions as four control schemes. Shown in Algorithmic Unconscious at Arebyte Gallery, London. Part of Body, Mind and Soul.
Artist
2024
Emotional Weather
A real-time weather simulator in Unreal Engine 5 that treats the render as a painting. Part of Body, Mind and Soul.
Artist
2024
Stratford Wonderland
A VR serious game on a terrain traced from the real Stratford heightmap. NPCs are the team, 3D-scanned.
Designer & Team Lead
2024
The Prismia
A point-and-click puzzle game built on the surface of a sphere: four seasons inside one crystal ball.
Designer & Team Lead