Research areas
I am a media artist and researcher at USC, and most of what I make is for people who are not specialists: gallery visitors, museum audiences, children. The work lets people handle something they cannot reach on their own, a person who survives only in records, a feeling, the dark matter between galaxies, and my research is about the limits of the system that stands in for it.
- AI and archives
- AI characters that speak only from historical records, built at USC's Mobile and Environmental Media Lab.
- Embodiment
- Installations and games where the way you move is part of the meaning.
- Simulation
- Real-time systems for things that are hard to see directly, from soft-body physics to dark matter.
Selected projects.
MEML, USC SCA
Arebyte Gallery, London
Other projects.
I also work as a PM and game designer.
I interned as a product manager at Supercell on the mainland China version of Clash Royale, and before that as a technical game designer at Tencent Games, writing shaders and gameplay modules in their engine. At USC I was lead producer on Balloon, a student production with a team of 26 from ten countries. That is where I learned to plan work and run a team, and it is how I run the research projects too. Details are on the CV.
Get in touch.
For questions about the work, email is the best way to reach me.
zejingw@usc.edu