Practice
It all started with a camera. A camera can keep light, but only what falls inside the frame. Some things in the world cannot be touched. A cloud, for instance, or a memory. My practice simulates what we cannot hold or control.
The full statement is on the practice page. Pick three words there and see which works they lead to.
Research
I am a media artist and researcher in the fields of Human-Computer Interaction (HCI), Human-AI Interaction (HAI), and practice-based media. Most of what I make is for people who are not specialists, from gallery visitors to children in a museum.
- Human-AI interaction
- AI characters that speak only from historical records, built at USC's Mobile and Environmental Media Lab.
- Embodiment
- Installations and games where the way you move is part of the meaning.
- Simulation
- Real-time systems for things that are hard to see directly, from soft-body physics to dark matter.
Selected work
MEML, USC SCA
Arebyte Gallery, London
Industry experience
I worked as a product manager at Supercell on the localized version of Clash Royale, and before that as a technical game designer at Tencent Games, writing shaders and gameplay modules in their engine. At USC, I was the lead producer on several projects, including Balloon, a student production with a team of 26. Details are on the CV.